本文整理汇总了Java中net.sf.freecol.server.ai.mission.ScoutingMission类的典型用法代码示例。如果您正苦于以下问题:Java ScoutingMission类的具体用法?Java ScoutingMission怎么用?Java ScoutingMission使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ScoutingMission类属于net.sf.freecol.server.ai.mission包,在下文中一共展示了ScoutingMission类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: trySomeUsefulMission
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import net.sf.freecol.server.ai.mission.ScoutingMission; //导入依赖的package包/类
public boolean trySomeUsefulMission(Colony colony, LogBuilder lb) {
Mission m = getMission();
if (m instanceof BuildColonyMission
|| m instanceof DefendSettlementMission
|| m instanceof MissionaryMission
|| m instanceof PioneeringMission
|| m instanceof ScoutingMission
|| m instanceof UnitSeekAndDestroyMission)
return true;
Location oldTarget = (m == null) ? null : m.getTarget();
AIPlayer aiPlayer = getAIOwner();
if(aiPlayer instanceof EuropeanAIPlayer) {
EuropeanAIPlayer euaiPlayer = (EuropeanAIPlayer)getAIOwner();
if (unit.hasAbility(Ability.SPEAK_WITH_CHIEF)
&& (m = euaiPlayer.getScoutingMission(this)) != null) {
lb.add(", ", m);
euaiPlayer.updateTransport(this, oldTarget, lb);
return true;
} else if (unit.isDefensiveUnit()
&& (m = euaiPlayer.getDefendSettlementMission(this, colony)) != null) {
lb.add(", ", m);
euaiPlayer.updateTransport(this, oldTarget, lb);
return true;
} else if (unit.hasAbility(Ability.ESTABLISH_MISSION)
&& (m = euaiPlayer.getMissionaryMission(this)) != null) {
lb.add(", ", m);
euaiPlayer.updateTransport(this, oldTarget, lb);
return true;
}
}
return false;
}
开发者ID:FreeCol,
项目名称:freecol,
代码行数:35,
代码来源:AIUnit.java
示例2: getScoutingMission
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import net.sf.freecol.server.ai.mission.ScoutingMission; //导入依赖的package包/类
/**
* Gets a new ScoutingMission for a unit.
*
* @param aiUnit The {@code AIUnit} to check.
* @return A new mission, or null if impossible.
*/
public Mission getScoutingMission(AIUnit aiUnit) {
if (ScoutingMission.prepare(aiUnit) != null) return null;
Location loc = ScoutingMission.findTarget(aiUnit, scoutingRange, true);
if (loc == null) {
Unit unit = aiUnit.getUnit();
if (unit.isInEurope() || unit.getSettlement() != null) {
aiUnit.equipForRole(getSpecification().getDefaultRole());
}
return null;
}
return new ScoutingMission(getAIMain(), aiUnit, loc);
}
开发者ID:FreeCol,
项目名称:freecol,
代码行数:19,
代码来源:EuropeanAIPlayer.java
示例3: getScoutingMission
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import net.sf.freecol.server.ai.mission.ScoutingMission; //导入依赖的package包/类
/**
* Gets a new ScoutingMission for a unit.
*
* Public for AIColony.
*
* @param aiUnit The <code>AIUnit</code> to check.
* @return A new mission, or null if impossible.
*/
public Mission getScoutingMission(AIUnit aiUnit) {
String reason = ScoutingMission.prepare(aiUnit);
if (reason != null) return null;
Location loc = ScoutingMission.findTarget(aiUnit, scoutingRange, true);
return (loc == null) ? null
: new ScoutingMission(getAIMain(), aiUnit, loc);
}
开发者ID:vishal-mittal,
项目名称:SOEN6471-FreeCol,
代码行数:16,
代码来源:EuropeanAIPlayer.java