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Java FeatureScreenAssetSystem类的典型用法和代码示例

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本文整理汇总了Java中net.mostlyoriginal.game.system.view.FeatureScreenAssetSystem的典型用法代码示例。如果您正苦于以下问题:Java FeatureScreenAssetSystem类的具体用法?Java FeatureScreenAssetSystem怎么用?Java FeatureScreenAssetSystem使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。

FeatureScreenAssetSystem类属于net.mostlyoriginal.game.system.view包,在下文中一共展示了FeatureScreenAssetSystem类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: createWorld

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import net.mostlyoriginal.game.system.view.FeatureScreenAssetSystem; //导入依赖的package包/类
protected World createWorld() {

		final RenderBatchingSystem renderBatchingSystem;

		return new World(new WorldConfigurationBuilder()
				.dependsOn(OperationsPlugin.class)
				.with(WorldConfigurationBuilder.Priority.HIGH,
						// supportive
						new SuperMapper(),
						new TagManager(),
						new CameraSystem(1),
						new FeatureScreenAssetSystem(),
						new OdbFeatureDetectionSystem()
				).with(WorldConfigurationBuilder.Priority.LOW,
						// processing
						new TransitionSystem(GdxArtemisGame.getInstance()),
						// animation
						new ClearScreenSystem(Color.valueOf("969291")),
						renderBatchingSystem = new RenderBatchingSystem(),
						new AnimRenderSystem(renderBatchingSystem),
						new FeatureScreenSetupSystem()
				).build());
	}
 

开发者ID:DaanVanYperen,
项目名称:odb-artax,
代码行数:24,
代码来源:OdbFeatureScreen.java

示例2: createWorld

点赞 3

import net.mostlyoriginal.game.system.view.FeatureScreenAssetSystem; //导入依赖的package包/类
protected World createWorld() {

		final RenderBatchingSystem renderBatchingSystem;

		return new World(new WorldConfigurationBuilder()
				.dependsOn(OperationsPlugin.class)
				.with(WorldConfigurationBuilder.Priority.HIGH,
						// supportive
						new TagManager(),
						new CameraSystem(1),
						new FeatureScreenAssetSystem(),
						new OdbFeatureDetectionSystem()
				).with(WorldConfigurationBuilder.Priority.LOW,
						// processing
						new TransitionSystem(GdxArtemisGame.getInstance()),
						// animation
						new ClearScreenSystem(Color.valueOf("969291")),
						renderBatchingSystem = new RenderBatchingSystem(),
						new AnimRenderSystem(renderBatchingSystem),
						new FeatureScreenSetupSystem()
				).build());
	}
 

开发者ID:DaanVanYperen,
项目名称:odb-dynasty,
代码行数:23,
代码来源:OdbFeatureScreen.java

示例3: createWorld

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import net.mostlyoriginal.game.system.view.FeatureScreenAssetSystem; //导入依赖的package包/类
protected World createWorld() {

		final RenderBatchingSystem renderBatchingSystem;

		return new World(new WorldConfigurationBuilder()
				.with(
						new TagManager()
				)
				.with(
						// supportive
						new CameraSystem(1),
						new FeatureScreenAssetSystem(),
						new OdbFeatureDetectionSystem()
				).with(
						// processing
						new SchedulerSystem(),
						new TransitionSystem(GdxArtemisGame.getInstance()),
						new ColorAnimationSystem()
				).with(
						// animation
						new ClearScreenSystem(Color.valueOf("969291")),
						renderBatchingSystem = new RenderBatchingSystem(),
						new AnimRenderSystem(renderBatchingSystem),
						new FeatureScreenSetupSystem()
				).build());
	}
 

开发者ID:DaanVanYperen,
项目名称:odb-minion-factorium,
代码行数:27,
代码来源:OdbFeatureScreen.java


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