本文整理汇总了Java中com.watabou.pixeldungeon.levels.RegularLevel类的典型用法代码示例。如果您正苦于以下问题:Java RegularLevel类的具体用法?Java RegularLevel怎么用?Java RegularLevel使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
RegularLevel类属于com.watabou.pixeldungeon.levels包,在下文中一共展示了RegularLevel类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: heroFall
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import com.watabou.pixeldungeon.levels.RegularLevel; //导入依赖的package包/类
public static void heroFall( int pos ) {
jumpConfirmed = false;
Sample.INSTANCE.play( Assets.SND_FALLING );
if (Dungeon.hero.isAlive()) {
Dungeon.hero.interrupt();
InterlevelScene.mode = InterlevelScene.Mode.FALL;
if (Dungeon.level instanceof RegularLevel) {
Room room = ((RegularLevel)Dungeon.level).room( pos );
InterlevelScene.fallIntoPit = room != null && room.type == Room.Type.WEAK_FLOOR;
} else {
InterlevelScene.fallIntoPit = false;
}
Game.switchScene( InterlevelScene.class );
} else {
Dungeon.hero.sprite.visible = false;
}
}
开发者ID:kurtyu,
项目名称:PixelDungeonTC,
代码行数:21,
代码来源:Chasm.java
示例2: heroFall
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import com.watabou.pixeldungeon.levels.RegularLevel; //导入依赖的package包/类
private static void heroFall(int pos, Hero hero) {
jumpConfirmed = false;
Sample.INSTANCE.play( Assets.SND_FALLING );
hero.releasePets();
if (hero.isAlive()) {
hero.clearActions();
InterlevelScene.mode = InterlevelScene.Mode.FALL;
if (Dungeon.level instanceof RegularLevel) {
Room room = ((RegularLevel)Dungeon.level).room( pos );
InterlevelScene.fallIntoPit = room != null && room.type == Room.Type.WEAK_FLOOR;
} else {
InterlevelScene.fallIntoPit = false;
}
Game.switchScene( InterlevelScene.class );
} else {
hero.getSprite().setVisible(false);
}
}
开发者ID:NYRDS,
项目名称:pixel-dungeon-remix,
代码行数:22,
代码来源:Chasm.java
示例3: spawn
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import com.watabou.pixeldungeon.levels.RegularLevel; //导入依赖的package包/类
public static void spawn(RegularLevel level, Room room) {
NecromancerNPC npc = new NecromancerNPC();
int cell;
do {
cell = room.random(level);
} while (level.map[cell] == Terrain.LOCKED_EXIT);
npc.setPos(cell);
level.spawnMob(npc);
}
开发者ID:NYRDS,
项目名称:pixel-dungeon-remix,
代码行数:10,
代码来源:NecromancerNPC.java
示例4: spawn
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import com.watabou.pixeldungeon.levels.RegularLevel; //导入依赖的package包/类
public static void spawn( RegularLevel level, Room room ) {
if (!spawned) {
CagedKobold npc = new CagedKobold();
int cell;
do {
cell = room.random(level);
} while (level.map[cell] == Terrain.EXIT);
npc.setPos(cell);
level.spawnMob(npc);
spawned = true;
}
}
开发者ID:NYRDS,
项目名称:pixel-dungeon-remix,
代码行数:13,
代码来源:CagedKobold.java
示例5: spawn
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import com.watabou.pixeldungeon.levels.RegularLevel; //导入依赖的package包/类
public static void spawn( RegularLevel level ) {
if (!spawned && Dungeon.depth == 23) {
Hedgehog hedgehog = new Hedgehog();
do {
hedgehog.setPos(level.randomRespawnCell());
} while (hedgehog.getPos() == -1);
level.mobs.add( hedgehog );
Actor.occupyCell( hedgehog );
spawned = true;
}
}
开发者ID:NYRDS,
项目名称:pixel-dungeon-remix,
代码行数:13,
代码来源:Hedgehog.java
示例6: spawn
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import com.watabou.pixeldungeon.levels.RegularLevel; //导入依赖的package包/类
public static void spawn(RegularLevel level) {
ScarecrowNPC npc = new ScarecrowNPC();
npc.setPos(level.randomRespawnCell());
level.spawnMob(npc);
}
开发者ID:NYRDS,
项目名称:pixel-dungeon-remix,
代码行数:6,
代码来源:ScarecrowNPC.java